Friday, June 18, 2010
Tuesday, June 8, 2010
iTunes automatically deletes from iPod, iPad or iPhone
This articles shows how to prevent iTunes automatically delete your apps in 4 simple and easy steps from iTunes itself without any codes etc.
After purchasing your app and downloading, a lot of times iTunes tend to delete apps that you have bought. And in case you have jailbroken with sprit / cydia, the moment you connect and sync your iPod or iPhone with iTunes, it is bound to delete your apps. And if you ask not to sync your apps, iTunes threatens to delete all apps from your touch or phone.
Fortunately the solution is right inside iTunes.
Step 1 : To stop automatically sync itunes with ur iPod or iPhone, first go to "Preference" in iTunes.
Step 2: In Preference window, go to "Devices"
Step 3: Check / tick"Prevent ipods, iPhones and iPads from Syncing Automatically.
Step 4: Now connect your iPod / iPhone / iPad. Once connected go to File > Transfer purchases from your ipod / iphone / ipad.
Once you do that, now your apps will never get deleted. Now you can sync it back.
If you wish to enable auto-sync, you can uncheck from step 3 now. But I recommend manual sync.
Sunday, June 6, 2010
Unity3d class schedule for Sem 43 - 2010/2011
Date | Titles | Topics |
7 June 2010 Week 1 | Introduction to BEHAVIOURAL MODELLING | 1. Getting familiar with Behaviour Modelling 2. What to expect in the class 3. Marks distribution |
14 June 2010 Week 2 | Lecture: Virtual Storytelling: Narrativity and Authoring Tut: First unity3d project, Unity interface, Terrian creation | 1. Interactive drama 2. Character focused narrative generation 3. Plot conduction 4. Gameplay into interactive dramas 5. Developing believable body language in virtual actors |
21 June 2010 Week 3 | Tut: Creating workflow in untiy 3d, assets, importing, versions, Lecture: Workflow pipeline setup | 1. Benefits of setting up workflow 2. Incorporating version control system (GIT, SVN) for 3d workflow |
Exercise 1 Brief – 20% | Total marks 20% Focus: Importing and animation | |
28 June 2010 Week 4 | Lecture: Interaction basics Tut: Basic Interactions in Unity3d, using simple javascript, applying scripts to imported assets and animations | 1. Why design interaction? 2. Four Approaches to interaction design (User centered, Activity centered, System, Genius) 3. Scaling interaction design from prototype to larger content |
5 July 2010 Week 5 | Lecture: Animation in Virtual environment | 1. Interaction with animated characters in virtual environment 2. Recycling and Reducing animation data 3. Simulating humans 4. Motion planning |
Tut: Importing rigged character and assigning controls and animation | ||
12 July 2010 Week 6 | Tut: Generic Scripting (Prefabs, Collections and HUD) - Picking up items | Principles of animation 1. Squash and stretch 2. Anticipation 3. pose-to-pose 4. straight-ahead 5. Follow-through 6. Overlapping 7. Slow-in and slow-out 8. Arcs 9. Secondary action 10. Timing 11. Exaggeration |
Lecture: Animation and physics | ||
| Submission of Exercise 1 Briefing of exercise 2 | Total marks – 30% Focus – Picking up, physics, explosion and scoring |
19 July 2010 Week 7 | Tut: Instantiations, Rigid Bodies and Particle System - Prepping the grenade - Creating fire | 1. Visual effects in films and how they can be applied in virtual environment 2. Image compositing 3. Matte painting to create background 4. Visual effects in games |
Lecture: Visual effects in Virtual Environment | ||
EXTRA CLASS | Bonus Class: Iphone games development part 1 | 1. Obtain digital certificate 2. Provision your device to use with iphone / ipod touch 3. Common errors and solutions |
9 August 2010 Week 9 | Lecture: User interface designing with user in mind | 1. What does user do (in web, games, vr)? 2. Benefits of having an interface 3. Designing for scanning, not reading- users just want to play 4. Giving first impression intro page |
Tut: Graphical User Input Design - Adding 3d menu - Scripting GUI | ||
EXTRA CLASS | Bonus Class: Iphone games Control setup | Setting up controls Materials and shaders for iphone |
16 August 2010 Week 10 | Lecture: Physics in virtual environment | 1. Adding realism with physics movements 2. Why physics engine? Advantages and disadvantages. Nvidia Physix, a case study 3. Laws of motion 4. Springs and hooks 5. Collision – face, boundary 6. Rigidbody 7. Constrains |
Tut: Applying physics to the scene | ||
EXTRA CLASS | Bonus class: Iphone collission | Collssion setup Trigger setup |
| Exercise 2 Submission Briefing of Exercise 3 – 10% | Total Marks: 15% Focus on Networking |
23 August 2010 Week 11 | Tut: Multiplayer networking part 1 | 1. Connecting user 2. Server and client concepts 3. Ping, delays, 4. User home and destinations 5. Firewalls, ports |
Lecture: Why multiplayer? | ||
EXTRA CLASS | Bonus class: Iphone GUI setup | GUI – CREATING AND SETTING UP Adding Game Over Screen Creating personal Game intro screen |
30 August 2010 Week 12 | Tut: Multiplayer networking part 2 - badumna | 1. Virtual Crowds 2. Crowd simulation models 3. Presence in virtual crowds |
Lecture: Autonomous character | ||
EXTRA CLASS | Bonus class: Iphone GUI setup | GUI – CREATING AND SETTING UP Adding Game Over Screen Creating personal Game intro screen |
6 September 2010 Week 13 | Lecture: What difference does Audio make? Invited Lecturer: Mr Norman | 1. Importance of Audio in virtual environment 2. Background music and suitable genres 3. Sound effects |
Tut: Mixing real time 3d with Audio and Video | ||
EXTRA CLASS | Bonus class: Iphone distribution | Setting up distribution Collaboration between teams |
| Submission of Exercise 3 | |
13 September 2010 Week 14 | *Might be cancelled due to Hari Raya Haji. If there is a class, it will be followed as such Lecture: Ubiquitous and Pervasive interaction: Post desktop model | 1. What is everyware 2. How is everyware different from what we are used to? 3. What drives the emergence? 4. Issues of omnipresent data 5. Building your game / vr / application based on location |
Tut: Provisioning device for interactive environment, interactive with accelerometer and position support |
Teaching staff
Avijit Paul
Rom 1048
Phone: +6 03 8312 5610 / +6 016 357 2576
Email: avijit.paul ' at ' mmu.edu.my or avijit.paul.1992 ' at ' gmail 'dot ' com
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